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#20605
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(re: re: AGI Creator)

Thanks, Ken!

What was the reason to switch later to C++ based development in games like Police Quest 3(?) (the one with video and photo backgrounds)? I got the impression that the game logic was written in C++ (not the game engine) because of some specific error messages during the game. And it looked like you also lost some stability when the switch to C++ was made…