HOME › Forums › Sierra History › AGI Creator › Reply To: AGI Creator
February 3, 2004 at 8:00 am
#20605
Participant
(re: re: AGI Creator)
Thanks, Ken!
What was the reason to switch later to C++ based development in games like Police Quest 3(?) (the one with video and photo backgrounds)? I got the impression that the game logic was written in C++ (not the game engine) because of some specific error messages during the game. And it looked like you also lost some stability when the switch to C++ was made…