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(re: What about new sequels?) but my question is: the creators of the original games…..which of them are still working for sierra? and did they want to make new titles?
Hmm, old question, though still interesting I guess. Now of course, with Sierra shut down and with Vivendi having no interest at all in adventure games, none of the creators of the original games are working for Sierra anymore. As for did the creators of the original games want to make new titles? Probably, though there are factors such as Johann mentioned as well as others. Some of the “blame” for the “slump in quality” that you mention Johann may also lie in the changing gaming market and how Sierra’s games were marketed to that market. The early nineties brought some of Sierra’s strongest adventure games – certainly toward the mid-nineties and late-nineties, the effect of the diversification process is more obvious – and this is where we can look back and see how Sierra experimented with taking adventure games to the next level. And I wouldn’t say of any of those games, such as KQ: Mask, KQVII, Phantasmagoria, Torin’s Passage, etc., that they failed as adventure games. That is a controversial statement for sure. I would say instead, that they were indeed experiments of taking adventure games to the next level. It’s only too bad Sierra didn’t get the chance to learn from what they did in those games and keep making adventure games, either sequels, or new adventures. I believe if they would have, they would have perfected the new forms of adventure games that they were exploring, bringing them to the same excellence as they did with the form of games such as Space Quest 4, King’s Quest 6, etc, that had so many years to develop, from the very beginning with the original King’s Quest game.