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Description: Prometheus is believed destroyed, but the Cybrid menace has not ended.
As the humans expanded out into interstellar space, we've found more
Cybrids, and they will be exterminated wherever they are found... As
a new commander at Unitech, your job is to command your bioderms
(cloned pilots) and the Hercs to mine the various planets in the
system, wipe out any Cybrids you see, and eventually take out the main
Cybrid nexus in the system. As you advance in rank you will gain access
to more power tech, HERCs, and more valuable bioderms. Each planet has
different terrain that'll affect how you fight, and your bioderms will
grow in experience and even perish in combat. Make money by mining and
killing Cybrids to afford the weapons, HERCs, and bioderms. With
hundreds of different weapons (projectile, laser, plasma, missile,
indirect, ELF, special) and plenty of other equipment to mount, and
over a dozen different HERC models to outfit, variety is endless. With
three systems to exterminate, there will be plenty of battles to
perfect your skills. (From Mobygames description)
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Roberta Williams, who designed Sierra's first game, Mystery House
in 1980, felt it was time to write another murder mystery which lived
up to the computer capabilities of the late eighties. Mystery House,
which was put on public domain in 1988, was the first computer game ever
with graphics, but it lacked colors, animation and sound. The Colonel's
Bequest was developed, using EGA graphics, Sierra's SCI engine, sound
and a music score, as well as featuring a deeper plot and more detailed
character descriptions.
The game has a sequel, The Dagger of Amon Ra, which is also the last Laura Bow game. Both games are also included in the 1997 King's Quest Collection and the Roberta Williams Anthology. Although the original release of The Colonel's Bequest can still relatively easily be found on online auctions, a complete
original game is considered as a true collector's item, as it contains
many goodies which are often missing from second-hand sales,
particularly the Laura Bow pen and notebook. The games copyright
protection is also quite original: the gamer needs to use a magnifying
glass (included in the box) to identify a fingerprint on the game
screen.
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