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Game Title: King's Quest: Mask of Eternity
Release Date: xx-xx-1998
Release Number: 1
Part of Series: King's Quest
Previous Game in Series: King's Quest VII: The Princeless Bride
Designer: Roberta Williams
King's Quest: The Mask Of Eternity is the eighth installment in Roberta Williams' long-running and famous King's Quest
series of PC adventure games. This time, you don't play as Sir Graham,
but as Connor, who must find pieces of the Mask Of Eternity, which have
been scattered throughout the land, to make his homeland of Daventry
alive again. Along the way, he encounters danger in many different
environments. This is the first installment in the series to be in 3D,
and is more of a platformer than the prior installments of the series.
It is fueled by point-and-click puzzles and action, none of which are
too complicated. (From Mobygames description)
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King's Quest 8 History
Roberta says:
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Roberta Williams, who designed Sierra's first game, Mystery House
in 1980, felt it was time to write another murder mystery which lived
up to the computer capabilities of the late eighties. Mystery House,
which was put on public domain in 1988, was the first computer game ever
with graphics, but it lacked colors, animation and sound. The Colonel's
Bequest was developed, using EGA graphics, Sierra's SCI engine, sound
and a music score, as well as featuring a deeper plot and more detailed
character descriptions.
The game has a sequel, The Dagger of Amon Ra, which is also the last Laura Bow game. Both games are also included in the 1997 King's Quest Collection and the Roberta Williams Anthology. Although the original release of The Colonel's Bequest can still relatively easily be found on online auctions, a complete
original game is considered as a true collector's item, as it contains
many goodies which are often missing from second-hand sales,
particularly the Laura Bow pen and notebook. The games copyright
protection is also quite original: the gamer needs to use a magnifying
glass (included in the box) to identify a fingerprint on the game
screen.
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