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Game Title: Goblins Quest 3
Release Date: xx-xx-1993
Release Number: 1
Previous Game in Series: Gobliins 2: The Prince Buffoon
Series: Coktel Vision

Description:  The third in the series of the weird adventure-puzzle games. This time you only have one Goblin to control. This was predictable just by the name of the game (the word 'Goblins' lost another 'i').  This time we control Blount, a lonely goblin travelling through the country of Foliander. Almost at the beginning he will fall in love, but his girl gets kidnapped (shouldn't it be goblinapped?) and so he has to go through the same kind of mind breaking puzzles to rescue her (and help lots of others 'weirdoes' in the meantime). (From Mobygames description)


Roberta Williams, who designed Sierra's first game, Mystery House in 1980, felt it was time to write another murder mystery which lived up to the computer capabilities of the late eighties. Mystery House, which was put on public domain in 1988, was the first computer game ever with graphics, but it lacked colors, animation and sound. The Colonel's Bequest was developed, using EGA graphics, Sierra's SCI engine, sound and a music score, as well as featuring a deeper plot and more detailed character descriptions.

The game has a sequel, The Dagger of Amon Ra, which is also the last Laura Bow game. Both games are also included in the 1997 King's Quest Collection and the Roberta Williams Anthology. Although the original release of The Colonel's Bequest can still relatively easily be found on online auctions, a complete original game is considered as a true collector's item, as it contains many goodies which are often missing from second-hand sales, particularly the Laura Bow pen and notebook. The games copyright protection is also quite original: the gamer needs to use a magnifying glass (included in the box) to identify a fingerprint on the game screen.

Comments

2nd half of this page is a description of Colonel's Bequest :(

 wilcoweb  2/21/2013

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