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Game Title: Ween: The Prophecy
Release Date: xx-xx-1993
Release Number: 1
Series: Coktel Vision

Description:  This point and click adventure takes a fantasy setting, in which you play a Wizard deemed to be ‘good’ taking on a less good one. To fulfill the prophecy you have been given in a limited time of 3 days, he must go on 3 quests, solving various puzzles along the way to be rewarded 3 grains of sand, that he must place in a hourglass to kill an evil wizard. Objects around the levels are always detected by the cursor, making each screen and the challenges within quick to comprehend. Generally you have to solve each puzzle in sequence.  (From Mobygames description)


Roberta Williams, who designed Sierra's first game, Mystery House in 1980, felt it was time to write another murder mystery which lived up to the computer capabilities of the late eighties. Mystery House, which was put on public domain in 1988, was the first computer game ever with graphics, but it lacked colors, animation and sound. The Colonel's Bequest was developed, using EGA graphics, Sierra's SCI engine, sound and a music score, as well as featuring a deeper plot and more detailed character descriptions.

The game has a sequel, The Dagger of Amon Ra, which is also the last Laura Bow game. Both games are also included in the 1997 King's Quest Collection and the Roberta Williams Anthology. Although the original release of The Colonel's Bequest can still relatively easily be found on online auctions, a complete original game is considered as a true collector's item, as it contains many goodies which are often missing from second-hand sales, particularly the Laura Bow pen and notebook. The games copyright protection is also quite original: the gamer needs to use a magnifying glass (included in the box) to identify a fingerprint on the game screen.

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