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Game Title: Metaltech: Earthsiege
Release Date: 10-xx-1994
Release Number: 1
Next Game in Series: Metaltech: Battledrome
Series: Earthsiege

Description:  Command heavily-armed HERCs against relentless automated Cybrids (Cyborg Hybrids; intelligent creatures designed by mankind, who rebelled against us) in this MechWarrior-ish first-person simulation. Earthsiege is not a product of FASA's BattleTech universe (as the MechWarrior games are), though the resemblances are too close for legal comfort.  You control your HERC in 45 missions on varied terrain ranging from slaughter to escort to protection. Note that the game should ideally be controlled by more than just the keyboard for best play value.Full Motion Video clips from your commander detail your missions while keeping you in touch with the bigger picture as the war develops.  What you do outside the cockpit is also of great importance. Customize your units by choosing their weapons, and targetting research on the right new technology. Manage resources by collecting salvageable metals, and more to beat back the Cybrid invasion.  (From Mobygames description)


Roberta Williams, who designed Sierra's first game, Mystery House in 1980, felt it was time to write another murder mystery which lived up to the computer capabilities of the late eighties. Mystery House, which was put on public domain in 1988, was the first computer game ever with graphics, but it lacked colors, animation and sound. The Colonel's Bequest was developed, using EGA graphics, Sierra's SCI engine, sound and a music score, as well as featuring a deeper plot and more detailed character descriptions.

The game has a sequel, The Dagger of Amon Ra, which is also the last Laura Bow game. Both games are also included in the 1997 King's Quest Collection and the Roberta Williams Anthology. Although the original release of The Colonel's Bequest can still relatively easily be found on online auctions, a complete original game is considered as a true collector's item, as it contains many goodies which are often missing from second-hand sales, particularly the Laura Bow pen and notebook. The games copyright protection is also quite original: the gamer needs to use a magnifying glass (included in the box) to identify a fingerprint on the game screen.

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