Game Title: The Time Warp of Dr. Brain
Release Date: xx-xx-1996
Release Number: 1
Series: Discovery
The fourth installment in the Dr. Brain series. This game, like the
others in series, is meant to challenge your intellect through a series
of puzzles. In this particular game, Dr. Brain is trapped in the
"space time discontinuum" and you have to save him. The only way to
save him is by completing a series of puzzles, which can be done at
novice, expert or genius difficulty levels. The puzzles in this game
can be done in any order, much like The Lost Mind of Dr. Brain. (From Mobygames description)
Alternate Releases:
|
|
|
| |
|
|
Roberta Williams, who designed Sierra's first game, Mystery House
in 1980, felt it was time to write another murder mystery which lived
up to the computer capabilities of the late eighties. Mystery House,
which was put on public domain in 1988, was the first computer game ever
with graphics, but it lacked colors, animation and sound. The Colonel's
Bequest was developed, using EGA graphics, Sierra's SCI engine, sound
and a music score, as well as featuring a deeper plot and more detailed
character descriptions.
The game has a sequel, The Dagger of Amon Ra, which is also the last Laura Bow game. Both games are also included in the 1997 King's Quest Collection and the Roberta Williams Anthology. Although the original release of The Colonel's Bequest can still relatively easily be found on online auctions, a complete
original game is considered as a true collector's item, as it contains
many goodies which are often missing from second-hand sales,
particularly the Laura Bow pen and notebook. The games copyright
protection is also quite original: the gamer needs to use a magnifying
glass (included in the box) to identify a fingerprint on the game
screen.
|
|
|
| |