Game Title: Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
Release Date: xx-xx-1999
Release Number: 1
Part of Series: Gabriel Knight
Previous Game in Series: Gabriel Knight 2: The Beast Within
Designer: Jane Jensen
The third game in Gabriel Knight series takes our hero Gabriel Knight, the former owner of a book store in New Orleans, and now a Schattenjäger
("shadow hunter") living in a castle in Bavaria, to Rennes-le-Chateau,
a quiet town in Southern France. Gabriel and his assistant Grace
Nakimura investigate the kidnapping of a baby: the son of Prince James
of Albany was taken away, and the trace leads to Rennes-le-Chateau.
While exploring the town and its surroundings and getting acquainted
with the unusual history of the place, Gabriel and Grace realize
supernatural beings are pulling the strings behind the scene, and get
involved in a suspenseful mystery with a rich religious background. (From Mobygames description)
Alternate Releases:
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Roberta Williams, who designed Sierra's first game, Mystery House
in 1980, felt it was time to write another murder mystery which lived
up to the computer capabilities of the late eighties. Mystery House,
which was put on public domain in 1988, was the first computer game ever
with graphics, but it lacked colors, animation and sound. The Colonel's
Bequest was developed, using EGA graphics, Sierra's SCI engine, sound
and a music score, as well as featuring a deeper plot and more detailed
character descriptions.
The game has a sequel, The Dagger of Amon Ra, which is also the last Laura Bow game. Both games are also included in the 1997 King's Quest Collection and the Roberta Williams Anthology. Although the original release of The Colonel's Bequest can still relatively easily be found on online auctions, a complete
original game is considered as a true collector's item, as it contains
many goodies which are often missing from second-hand sales,
particularly the Laura Bow pen and notebook. The games copyright
protection is also quite original: the gamer needs to use a magnifying
glass (included in the box) to identify a fingerprint on the game
screen.
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| Posted by Andy on Feb 03, 2010, 08:23 PM EST |
| This was my personal favorite Sierra game. In so many ways I felt all of the earlier Sierra games built up to this one - the interface, the story development, the mature storyline. Sierra had perfected the art of building adventure games by the end and while everyone has their personal favorite this one was mine. Kudos to Jane Jensen and the entire team who built this masterpiece. Sierra went out in style. |
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