Game Title: Space Quest III: The Pirates of Pestulon
Release Date: xx-xx-1989
Release Number: 1
Part of Series: Space Quest
Previous Game in Series: Space Quest: Chapter 2 - Vohaul's Revenge
Next Game in Series: Space Quest IV: Roger Wilco and the Time Rippers
Designer: Mark Crowe & Scott Murphy
Narrowly escaping the events of Space Quest II: Vohaul's Revenge,
Roger Wilco's escape pod floats through space. As just another metallic
item of junk, it's soon picked up by an interstellar garbage hauler.
Waking up in a pile of trash, quite familiar for this
janitor-turned-hero, Roger Wilco must somehow escape. Once given access
to the rest of the galaxy, he'll soon find himself having to avoid a
collections cyborg for payments overdue, dealing with the corporate
prison of software company Scummsoft, and having to digest the greasy
food from the galaxy's finest hamburger joint. All this and he might be
expected to get the high score playing Astro Chicken (tm) also! (From Mobygames description)
Alternate Releases:
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Space Quest 3 History
Mark says:
Scott says:
Ken says:
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Roberta Williams, who designed Sierra's first game, Mystery House
in 1980, felt it was time to write another murder mystery which lived
up to the computer capabilities of the late eighties. Mystery House,
which was put on public domain in 1988, was the first computer game ever
with graphics, but it lacked colors, animation and sound. The Colonel's
Bequest was developed, using EGA graphics, Sierra's SCI engine, sound
and a music score, as well as featuring a deeper plot and more detailed
character descriptions.
The game has a sequel, The Dagger of Amon Ra, which is also the last Laura Bow game. Both games are also included in the 1997 King's Quest Collection and the Roberta Williams Anthology. Although the original release of The Colonel's Bequest can still relatively easily be found on online auctions, a complete
original game is considered as a true collector's item, as it contains
many goodies which are often missing from second-hand sales,
particularly the Laura Bow pen and notebook. The games copyright
protection is also quite original: the gamer needs to use a magnifying
glass (included in the box) to identify a fingerprint on the game
screen.
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