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Game Title:
King's Quest II: Romancing the Throne (Grey Box)
Release Date: 04-xx-1985
Release Number:
1
Part of Series: King's Quest
Previous Game in Series: King's Quest
Next Game in Series: King's Quest III: To Heir is Human
Designer: Roberta Williams

After having recovered the three treasures, King Graham has been crowned king. Now having needing a queen for companionship, Graham searches the land for a maiden, but to no avail, so he turns to the magic mirror for help. The mirror shows him a beautiful girl locked away in a quartz tower in a faraway land of Kolyma, and must find three keys that are used to unlock the door that will lead to her.

Alternate Releases:
King's Quest II: Romancing the Throne (Gold Box)




King's Quest 2 History

Roberta says:
King's Quest II reminded me a lttle of Wizard and the Princess.  We saw how the previous games (Mystery House and King's Quest 1) were received by the public, and I was anxious to try my hand at a bigger story right away.  Graham would be king by now.  What quest should a lonely king go on?  What should he see through the magic mirror?  A maiden in distress!  I started to foresee a family for Graham in the future.  I couldn't fit some ideas into King's Quest 1, so I was happy to get a chance to include King Neptune, Dracula, everyone from Little Red Riding Hood, and that infamous rickety old bridge you could only cross so many times.

There's an "Easter Egg" in King's Quest 2.  Find the cave with a symbol of a black bat over the entrance.  Walk sound off the screen, then walk back to the cave.  Keep doing this, and you'll see the Batmobile drive out.  (From Roberta Williams Anthology Manual, 1996)

Ken says:



Roberta Williams, who designed Sierra's first game, Mystery House in 1980, felt it was time to write another murder mystery which lived up to the computer capabilities of the late eighties. Mystery House, which was put on public domain in 1988, was the first computer game ever with graphics, but it lacked colors, animation and sound. The Colonel's Bequest was developed, using EGA graphics, Sierra's SCI engine, sound and a music score, as well as featuring a deeper plot and more detailed character descriptions.

The game has a sequel, The Dagger of Amon Ra, which is also the last Laura Bow game. Both games are also included in the 1997 King's Quest Collection and the Roberta Williams Anthology. Although the original release of The Colonel's Bequest can still relatively easily be found on online auctions, a complete original game is considered as a true collector's item, as it contains many goodies which are often missing from second-hand sales, particularly the Laura Bow pen and notebook. The games copyright protection is also quite original: the gamer needs to use a magnifying glass (included in the box) to identify a fingerprint on the game screen.

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