Game Title:
Ultima II: Revenge of the Enchantress
Release Date: xx-xx-1982
Release Number: 1
Series: Ultima
Previous Game in Series: Ultima I: The Original
Next Game in Series: Ultima: Escape From Mt. Drash

Description:  The sequel to Ultima featured several improvements over the original, such as separate town and world maps, and the concept of traveling through time gates into different eras on Earth. Other than that the gameplay is pretty much the same as in Ultima I, with your single character roaming the land fighting monsters and looking for key items.  (From Mobygames description)

Alternate Releases:
Ultima II: Revenge of the Enchantress (Full Color Box)
Ultima II: Revenge of the Enchantress (Black Box)
Ultima II: Revenge of the Enchantress (Grey Box)

Roberta Williams, who designed Sierra's first game, Mystery House in 1980, felt it was time to write another murder mystery which lived up to the computer capabilities of the late eighties. Mystery House, which was put on public domain in 1988, was the first computer game ever with graphics, but it lacked colors, animation and sound. The Colonel's Bequest was developed, using EGA graphics, Sierra's SCI engine, sound and a music score, as well as featuring a deeper plot and more detailed character descriptions.

The game has a sequel, The Dagger of Amon Ra, which is also the last Laura Bow game. Both games are also included in the 1997 King's Quest Collection and the Roberta Williams Anthology. Although the original release of The Colonel's Bequest can still relatively easily be found on online auctions, a complete original game is considered as a true collector's item, as it contains many goodies which are often missing from second-hand sales, particularly the Laura Bow pen and notebook. The games copyright protection is also quite original: the gamer needs to use a magnifying glass (included in the box) to identify a fingerprint on the game screen.


captain crunch 4/2/2014
how come you guys don't post the authors name on their programs? I think you would sell a lot more copies if you gave the programmers the notoriety they earned for their revolutionary hacks