Sierra_Gamers_Logo.jpg

Game Title:
The Black Cauldron
Release Date: xx-xx-1986
Release Number: 1
Game Series: Disney Games
Designer: Roberta Williams & Al Lowe

Based on the Disney movie of the same name, The Black Cauldron focuses on the story of Taran, who is an assistant Pig-keeper in the land of Caer Dalben. One day Taran notices that one of his pigs, Hen Wen has magical powers. The Evil Horned King wants the pig so that he can locate the Black Cauldron and ultimately rule the world. Taran must now embark on a mission to rescue Hen Wen and defeat the Evil Horned King before his can discover the Cauldron's location.  (From Mobygames description)

Alternate Releases:



Roberta Williams, who designed Sierra's first game, Mystery House in 1980, felt it was time to write another murder mystery which lived up to the computer capabilities of the late eighties. Mystery House, which was put on public domain in 1988, was the first computer game ever with graphics, but it lacked colors, animation and sound. The Colonel's Bequest was developed, using EGA graphics, Sierra's SCI engine, sound and a music score, as well as featuring a deeper plot and more detailed character descriptions.

The game has a sequel, The Dagger of Amon Ra, which is also the last Laura Bow game. Both games are also included in the 1997 King's Quest Collection and the Roberta Williams Anthology. Although the original release of The Colonel's Bequest can still relatively easily be found on online auctions, a complete original game is considered as a true collector's item, as it contains many goodies which are often missing from second-hand sales, particularly the Laura Bow pen and notebook. The games copyright protection is also quite original: the gamer needs to use a magnifying glass (included in the box) to identify a fingerprint on the game screen.

Comments

Recently a point and click version of this game has been released. It uses the original AGI graphics. The game is true to the original and is far more playable because of the point and click interface. The Black Cauldron game can be found on the fan games page of the SCI programming community where they make games using Sierra's AGI and SCI technology. http://sciprogramming.com/gamerate.php?id=26

 S Cloud  2/13/2013

Black_Cauldron_A_Front.jpg
Black_Cauldron_C_Inner_Left.jpg
The_Black_Cauldron_Manual_t.jpg
The_Black_Cauldron_Refernce_Card_t.jpg
black_cauldron_hint_book_t.jpg
Black_Cauldron_B_Back.jpg
Black_Cauldron_D_Inner_Right.jpg
Black_Cauldron_E_Spine_t.jpg
Black_Cauldron_525_Disk_1_t.jpg
The_Black_Cauldron_Map.jpg