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Game Title:
Gabriel Knight 2: The Beast Within
Release Date: xx-xx-1995
Release Number:
1
Part of Series: Gabriel Knight
Previous Game in Series: Gabriel Knight 1: Sins of the Fathers
Next Game in Series: Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
Designer: Jane Jensen

The Beast Within is a direct sequel to Gabriel Knight: Sins of the Fathers, the first in the supernatural mystery adventure series telling the story of a bookstore owner and writer Gabriel Knight, the last offspring of generations of Schattenjaegers (shadowhunters), whose task is to fight the evil forces that abound in the world.  After leaving New Orleans, Gabriel moves to the Ritter Castle in Bavaria, Germany, his family heritage. One day, a group of peasants approach the castle, and the elder tells you about a terrible death of a little girl, who was killed by a vicious wolf. Suspecting the wolf could be a supernatural creature, the peasant asks you, the Schattenjaeger, to purge the evil. The investigation brings Gabriel and his assistant Grace Nakimura to the mysterious Hunter Society and to Bavaria's dark past.   (From Mobygames description)

Alternate Releases:


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Roberta Williams, who designed Sierra's first game, Mystery House in 1980, felt it was time to write another murder mystery which lived up to the computer capabilities of the late eighties. Mystery House, which was put on public domain in 1988, was the first computer game ever with graphics, but it lacked colors, animation and sound. The Colonel's Bequest was developed, using EGA graphics, Sierra's SCI engine, sound and a music score, as well as featuring a deeper plot and more detailed character descriptions.

The game has a sequel, The Dagger of Amon Ra, which is also the last Laura Bow game. Both games are also included in the 1997 King's Quest Collection and the Roberta Williams Anthology. Although the original release of The Colonel's Bequest can still relatively easily be found on online auctions, a complete original game is considered as a true collector's item, as it contains many goodies which are often missing from second-hand sales, particularly the Laura Bow pen and notebook. The games copyright protection is also quite original: the gamer needs to use a magnifying glass (included in the box) to identify a fingerprint on the game screen.

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