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Game Title:
Police Quest 2: The Vengeance
Release Date: xx-xx-1988
Release Number:
1
Part of Series: Police Quest
Previous Game in Series: Police Quest: In Pursuit of the Death Angel
Next Game in Series: Police Quest 3: The Kindred
Designer: Jim Walls


Little time has passed since the events of Police Quest, when Sonny climbed the ranks of the Lytton police department and became the key element in the arrest of Jesse Baines, the notorious Drug Lord. After the trial, Sonny's application to the Homicide division was accepted and proposed to Marie, who had her prostitution charges dropped and started a new life away from the streets. Life was good... until Baines escaped, taking advantage of a low-security prison and an inexperienced correctional officer. Sonny is now in danger from a vengeful Baines and is saddled with his new chain-smoker partner Keith. Sonny goes to the field again to capture Baines, but things are about to get awfully personal...  (From Mobygames description)

Alternate Releases:




Police Quest 2 History


Jim says:

Ken says:




Roberta Williams, who designed Sierra's first game, Mystery House in 1980, felt it was time to write another murder mystery which lived up to the computer capabilities of the late eighties. Mystery House, which was put on public domain in 1988, was the first computer game ever with graphics, but it lacked colors, animation and sound. The Colonel's Bequest was developed, using EGA graphics, Sierra's SCI engine, sound and a music score, as well as featuring a deeper plot and more detailed character descriptions.

The game has a sequel, The Dagger of Amon Ra, which is also the last Laura Bow game. Both games are also included in the 1997 King's Quest Collection and the Roberta Williams Anthology. Although the original release of The Colonel's Bequest can still relatively easily be found on online auctions, a complete original game is considered as a true collector's item, as it contains many goodies which are often missing from second-hand sales, particularly the Laura Bow pen and notebook. The games copyright protection is also quite original: the gamer needs to use a magnifying glass (included in the box) to identify a fingerprint on the game screen.

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