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Game Title:
Space Quest V: Roger Wilco The Next Mutation
Release Date: xx-xx-1993
Release Number: 1
Part of Series: Space Quest
Previous Game in Series:  Space Quest IV: Roger Wilco and the Time Rippers
Next Game in Series: Space Quest 6: Roger Wilco in The Spinal Frontier
Designer: Mark Crowe

After travelling back and forth through time on Space Quest 4, Roger Wilco is back in the Starfleet Acadamy, serving as both a cadet and a janitor (so what else is new?). Cheating his way through the Starfleet Aptitude Test, Roger is finally given the rank of captain, his own ship (a garbage scow) and a mission: to explore strange new worlds (which no man in his right mind would explore), to seek out new life and new civilizations (that grew out of the massive amounts of trash Roger will collect on his way), to boldly go where no man has gone before (fortunately for him)!  Step by step Roger will have to unveil a galaxy-wide biohazardous material dumping scheme, solve the mystery of the disappearance of a fellow Starfleet captain and his ship, and confront an agent of an old nemesis.  (From Mobygames description)

Alternate Releases:




Space Quest 5 History


Mark says:

Ken says:




Roberta Williams, who designed Sierra's first game, Mystery House in 1980, felt it was time to write another murder mystery which lived up to the computer capabilities of the late eighties. Mystery House, which was put on public domain in 1988, was the first computer game ever with graphics, but it lacked colors, animation and sound. The Colonel's Bequest was developed, using EGA graphics, Sierra's SCI engine, sound and a music score, as well as featuring a deeper plot and more detailed character descriptions.

The game has a sequel, The Dagger of Amon Ra, which is also the last Laura Bow game. Both games are also included in the 1997 King's Quest Collection and the Roberta Williams Anthology. Although the original release of The Colonel's Bequest can still relatively easily be found on online auctions, a complete original game is considered as a true collector's item, as it contains many goodies which are often missing from second-hand sales, particularly the Laura Bow pen and notebook. The games copyright protection is also quite original: the gamer needs to use a magnifying glass (included in the box) to identify a fingerprint on the game screen.

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