Game Title:
Space Quest:  Chapter II - Vohaul's Revenge
Release Date: xx-xx-1987
Release Number:
Part of Series: Space Quest
Previous Game in Series:  Space Quest: Chapter 1 - The Sarien Encounter
Next Game in Series: Space Quest III: The Pirates of Pestulon
Designer: Mark Crowe & Scott Murphy

So you thought you'd seen the last of Sludge Vohaul? Think again! Like every evil scientist is supposed to, Vohaul returns with an even meaner scheme. This time he intends to infest the planet Xenon with thousands of genetically engineered door-to-door life insurance salesmen. The last thing he wants is you, ace-janitor Roger Wilco, messing things up and so you are captured and brought to the planet Labion to spend the rest of your days working in Vohaul's mines. Fortunately the shuttle that takes you to the mines crashes and you're the only survivor.

Can you survive the dangers of the jungle planet Labion?
Can you stop the evil Sludge Vohaul?  (From Mobygames description)

Alternate Releases:

Space Quest 2 History

Mark says:

Scott says:

Ken says:

Roberta Williams, who designed Sierra's first game, Mystery House in 1980, felt it was time to write another murder mystery which lived up to the computer capabilities of the late eighties. Mystery House, which was put on public domain in 1988, was the first computer game ever with graphics, but it lacked colors, animation and sound. The Colonel's Bequest was developed, using EGA graphics, Sierra's SCI engine, sound and a music score, as well as featuring a deeper plot and more detailed character descriptions.

The game has a sequel, The Dagger of Amon Ra, which is also the last Laura Bow game. Both games are also included in the 1997 King's Quest Collection and the Roberta Williams Anthology. Although the original release of The Colonel's Bequest can still relatively easily be found on online auctions, a complete original game is considered as a true collector's item, as it contains many goodies which are often missing from second-hand sales, particularly the Laura Bow pen and notebook. The games copyright protection is also quite original: the gamer needs to use a magnifying glass (included in the box) to identify a fingerprint on the game screen.